The wildly successful Assassin’s Creed video game franchise has sold more than 73 million copies across many different platforms making it one of the most popular and recognisable games in the market. Since its launch in 2007, the franchise has been unstoppable, prompting Ubisoft to make a number of sequels, and beyond those, plenty of smaller video game tie-ins, as well as spin-offs into the comic book world and even a feature film coming out in 2016. One of the reasons the franchise is so successful is its access to rich source material, which is basically all of history. The central storyline involves an age-old battle between two ancient secret societies, the Assassins and the Knights Templar, and their struggle to capture various artefacts that can control humanity. This means developers can simply dip into different time periods, building entirely different world and appealing to new markets for sequels.
Among these is Assassin’s Creed Chronicles, a sub-set of the games that doesn’t use the game engine of the main sequels. These are developed as episodic updates that look and feel more like a side-scroller, just like the original Prince of Persia games that inspired this franchise. The company calls it a 2.5D side-scrolling game, inspired by traditional brush paintings.
The first episode in the franchise was set in China and the second, set to be released on January 12, takes players to India in the 1840’s. A colourful palette and all the stock elements expected from an Indian edition, from elephants to rangoli, come alongside an interesting storyline introducing Arbaaz Mir, a Kashmiri assassin on a quest to save his beloved and also retrieve the Koh-i-Noor from the British Templars. The video above, released by the company, gives you an idea of what this colourful update to Prince of Persia-style games will end up looking like.
Commentary by Scroll.in